[C#] Math
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πŸ“ Language/✏ C#
Math 1. Math VS C# math μˆ˜ν•™μ  곡식을 C#μ—μ„œ κ·ΈλŒ€λ‘œ ν‘œν˜„ν–ˆμ„ λ•Œ, κ°„ν˜Ή 잘λͺ»λœ κ²°κ³Όλ₯Ό μ‚°μΆœν•˜λŠ” κ²½μš°κ°€ μžˆλ‹€. 예λ₯Ό λ“€μ–΄ 섭씨λ₯Ό ν™”μ”¨λ‘œ λ³€ν™”ν•˜λŠ” μˆ˜ν•™μ  곡식은 λ‹€μŒκ³Ό κ°™λ‹€. °F = °C × 9/5 + 32 이λ₯Ό μ½”λ“œλ‘œ μž‘μ„±ν•˜λ©΄ μ•„λž˜μ™€ 같이 ν‘œν˜„ν•  수 μžˆλ‹€. μˆ˜ν•™μ μœΌλ‘œ F1와 F2λŠ” λ™μΌν•œ μ‹μ΄μ§€λ§Œ, C#μ—μ„œλŠ” F2λŠ” 잘λͺ»λœ κ²°κ³Όλ₯Ό μ‚°μΆœν•œλ‹€. double C = 25.50; double F1 = C * 9 / 5 + 32; double F2 = C * (9 / 5) + 32; Console.WriteLine(F1); // 77.9F Console.WriteLine(F2); // 57.5F μ΄λ•Œ μ‚¬μš©λœ ν‚€μ›Œλ“œκ°€ var이닀. varλŠ” C# 데이터 νƒ€μž…μ„ μ»΄νŒŒμΌλŸ¬κ°€ μΆ”λ‘ ν•΄μ„œ μ•Œμ•„μ„œ μ •ν•˜κ²Œ ..
[Unity] ν™œμš© κ°€λŠ₯ν•œ AI μ½”λ”© μ„œλΉ„μŠ€ 2편
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πŸ“ Game/✏ Unity
ν™œμš© κ°€λŠ₯ν•œ AI μ½”λ”© μ„œλΉ„μŠ€ 2. Github Copilot Github Copilot은 μžλ™ μ½”λ“œ μ™„μ„± 인곡지λŠ₯이닀. κΉƒν—ˆλΈŒμ— μžˆλŠ” μˆ˜λ§Žμ€ λ ˆν¬μ§€ν† λ¦¬λ“€μ„ ν•™μŠ΅ν•˜μ—¬ μ£Όμ„μ΄λ‚˜ ν•¨μˆ˜λ₯Ό μžλ™μœΌλ‘œ μ™„μ„±ν•΄ λ‹¨μˆœν•˜κ³  번거둜운 μž‘μ—…λ“€μ„ μžλ™ν™”ν•  수 μžˆλ‹€. https://github.com/features/copilot?utm_source=youtube&utm_medium=social&utm_campaign=unitylive-jan_unitytips_aicoding GitHub Copilot · Your AI pair programmer GitHub Copilot works alongside you directly in your editor, suggesting whole lines or entire function..
[Unity] ν™œμš© κ°€λŠ₯ν•œ AI μ½”λ”© μ„œλΉ„μŠ€ 1편
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πŸ“ Game/✏ Unity
ν™œμš© κ°€λŠ₯ν•œ AI μ½”λ”© μ„œλΉ„μŠ€ 1편 1. ChatGPT ChatGPTλ₯Ό μ΄μš©ν•˜μ—¬ μœ λ‹ˆν‹° C# 슀크립트λ₯Ό μ§œλ„λ‘ ν™œμš©ν•  수 μžˆλ‹€. https://openai.com/blog/chatgpt?utm_source=youtube&utm_medium=social&utm_campaign=unitylive-jan_unitytips_aicoding Introducing ChatGPT We’ve trained a model called ChatGPT which interacts in a conversational way. The dialogue format makes it possible for ChatGPT to answer followup questions, admit its mistakes, challenge inc..
[C#] struct λŒ€μ‹  classλ₯Ό 써야 ν•  λ•Œ
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πŸ“ Language/✏ C#
struct λŒ€μ‹  classλ₯Ό 써야 ν•  λ•Œ κ°„λ‹¨ν•œ 데이터 ꡬ쑰λ₯Ό ν‘œν˜„ν•  λ•Œ μ’…μ’… structλ₯Ό μ‚¬μš©ν•˜κ³€ ν•œλ‹€. μ΄λ•Œ ν•¨μˆ˜ μ•ˆμ—μ„œ μ‚¬μš©λ˜λŠ” structλŠ” Value νƒ€μž…μœΌλ‘œ μŠ€νƒμ— μƒμ„±λ˜κ³ , classλŠ” Reference νƒ€μž…μœΌλ‘œ μΈμŠ€ν„΄μŠ€κ°€ νž™μ— μƒμ„±λœλ‹€. μ΄λŸ¬ν•œ ꡬ쑰적인 μ°¨μ΄λŠ” λ•Œλ‘œ 버그λ₯Ό λ°œμƒμ‹œν‚€κ³€ ν•œλ‹€. μ•„λž˜μ™€ 같은 μ˜ˆμ œκ°€ μžˆλ‹€. struct Employee { public string Name { get; set; } public int Salary { get; set; } } class HR { public void RaiseSalary(Employee emp) { emp.Salary = emp.Salary + 1000; } } Employee emp = new Employee(); emp.Nam..
[C#] string 객체 μ‚¬μš©μ—μ„œ ν”νžˆ ν•˜λŠ” μ‹€μˆ˜
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πŸ“ Language/✏ C#
string 객체 μ‚¬μš©μ—μ„œ ν”νžˆ ν•˜λŠ” μ‹€μˆ˜ ν•œ λ©”μ„œλ“œ μ•ˆμ˜ 둜컬 λ³€μˆ˜λ“€μ€ κ·Έ λ©”μ„œλ“œκ°€ 끝날 λ•Œ ν•΄μ œν•˜κ²Œ λœλ‹€. Value νƒ€μž…μ˜ λ³€μˆ˜λŠ” ν•¨μˆ˜ 리턴과 λ™μ‹œμ— μŠ€νƒμ—μ„œ ν•΄μ œλ˜κ³ , Reference νƒ€μž…μ˜ λ³€μˆ˜λŠ” GC에 μ˜ν•΄ νž™μ—μ„œ μžλ™ ν•΄μ œλœλ‹€. μ—¬κΈ°μ„œ ν”νžˆ ν•˜λŠ” μ‹€μˆ˜ 쀑 ν•˜λ‚˜λŠ” 레퍼런슀 νƒ€μž…μ˜ 객체λ₯Ό λΆˆν•„μš”ν•˜κ²Œ λ„ˆλ¬΄ 많이 λ§Œλ“œλŠ” 것이닀. 예λ₯Ό λ“€μ–΄ μ•„λž˜ μ˜ˆμ œλŠ” string 객체λ₯Ό n개 μ”© 계속 μƒμ„±ν•˜κ³  μžˆλ‹€. public string Get1ToN_Bad(int n) { string s = ""; for (int i = 1; i
[C# 8.0] μƒˆλ‘œμš΄ κΈ°λŠ₯ (3) - using μ„ μ–Έ, 널 병합 ν• λ‹Ήμž, ꡬ쑰체 읽기 μ „μš© 멀버
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πŸ“ Language/✏ C#
C# 8.0의 μƒˆλ‘œμš΄ κΈ°λŠ₯ 5. using μ„ μ–Έ using 선언은 using 뒀에 μžˆλŠ” λ³€μˆ˜κ°€ using을 λ‘˜λŸ¬μ‹Ό λ²”μœ„λ₯Ό λ²—μ–΄λ‚  경우 Dispose ν•˜λ„λ‘ μ»΄νŒŒμΌλŸ¬μ—κ²Œ μ§€μ‹œν•˜κ²Œ λœλ‹€. DisposeλŠ” λ©”λͺ¨λ¦¬ 관리λ₯Ό μœ„ν•΄ μ‚¬μš©λ˜λ©° 더 이상 이 였브젝트λ₯Ό μ“°μ§€ μ•Šκ³ , κ΄€λ ¨ λ¦¬μ†ŒμŠ€λ₯Ό μ •λ¦¬ν•œλ‹€λŠ” λœ»μ΄λ‹€. λ©”μ„œλ“œκ°€ 끝날 λ•Œ Disposeλ₯Ό μžλ™ ν˜ΈμΆœν•œλ‹€. private void GetDataCS8() { using var reader = new StreamReader("src.txt"); string data = reader.ReadToEnd(); Debug.WriteLine(data); // μ—¬κΈ°μ„œ Dispose() 호좜됨 } 6. 널 병합 ν• λ‹Ήμž(Null Coalescing Assignment) ν”νžˆ NULL..