[Unity] Inspector Attribute

2022. 5. 3. 21:21Β·πŸ“ Game/✏ Unity

Inspector Attribute

슀크립트의 λ³€μˆ˜κ°€ λ§Žμ•„μ§ˆμˆ˜λ‘ μΈμŠ€νŽ™ν„°μ—μ„œ ν•œλˆˆμ— μ•Œμ•„λ³΄κΈ°κ°€ μ–΄λ €μ›Œμ§„λ‹€.

μΈμŠ€νŽ™ν„°λ₯Ό κΉ”λ”ν•˜κ²Œ 정리할 수 μžˆλŠ” λͺ‡ κ°€μ§€ 속성듀에 λŒ€ν•΄ μ•Œμ•„λ³΄μž.

 

뢈편

 

1. [Header (string)]

μΈμŠ€νŽ™ν„° λ‚΄ 타이틀을 달 수 μžˆλŠ” 속성이닀.

 

[Header ("Commons")]

 

2. [Space (float)]

ν•„λ“œ 사이에 여백을 μ£ΌλŠ” 속성이닀.

 

[Space (10f)]

 

3. [Range (float, float)]

λ³€μˆ˜ 값을 μŠ¬λΌμ΄λ” ν˜•μ‹μœΌλ‘œ ν‘œμ‹œν•˜λŠ” 속성이닀.

 

[Range (0.5f, 1.5f)]

 

4. [Multiline (int)]

λ¬Έμžμ—΄μ„ μž‘μ„±ν•˜κΈ° νŽΈν•˜λ„λ‘ 라인의 수λ₯Ό λŠ˜λ €μ£ΌλŠ” 속성이닀.

 

[Multiline (3)]

 

5. [TextArea (int, int)]

Multilineκ³Ό λ™μΌν•œ μ†μ„±μœΌλ‘œ 차이점은 μ΅œμ†Œ 크기와 μ΅œλŒ€ 크기λ₯Ό μ„€μ •ν•  수 μžˆλ‹€.

 

[TextArea (3, 5)]

 

6. [SerializeField]

private, protected λ³€μˆ˜λ₯Ό μΈμŠ€νŽ™ν„°μ— λ…ΈμΆœμ‹œν‚€λŠ” 속성이닀.

 

7. [HideInInspector]

public λ³€μˆ˜λ₯Ό μΈμŠ€νŽ™ν„°μ— μˆ¨κΈ°λŠ” 속성이닀.

 

8. [Serializable]

μ»€μŠ€ν…€ 클래슀 ν˜Ήμ€ ꡬ쑰체λ₯Ό μΈμŠ€νŽ™ν„°μ— λ…ΈμΆœμ‹œν‚€λŠ” 속성이닀.

 

[Serializable]

 

9. [ToolTip (string)]

ν•΄λ‹Ή λ³€μˆ˜ μœ„μ— μ»€μ„œλ₯Ό 올릴 경우 νˆ΄νŒμ„ λ³΄μ—¬μ£ΌλŠ” 속성이닀.

 

[ToolTip ("μ˜€λΈŒμ νŠΈμ— μ‚¬μš©λ˜λŠ” λͺ¨λ“  λ Œλ”λŸ¬ μ»΄ν¬λ„ŒνŠΈ")]

 

10. [RequireComponenet (Type)]

ν•΄λ‹Ή μ»΄ν¬λ„ŒνŠΈλ₯Ό μΆ”κ°€ν•  λ•Œ μ†μ„±μ˜ Type에 ν•΄λ‹Ήν•˜λŠ” μ»΄ν¬λ„ŒνŠΈκ°€ 없을 경우 μžλ™μœΌλ‘œ μΆ”κ°€ν•œλ‹€.

λ§Œμ•½ ν•„μˆ˜ μ»΄ν¬λ„ŒνŠΈλ₯Ό 제거 μ‹œ κ²½κ³  λ°•μŠ€κ°€ λ‚˜νƒ€λ‚œλ‹€.

 

[RequireComponenet (Type)] κ²½κ³  λ°•μŠ€

μ €μž‘μžν‘œμ‹œ (μƒˆμ°½μ—΄λ¦Ό)
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[Unity] Inspector Attribute
μƒλ‹¨μœΌλ‘œ

ν‹°μŠ€ν† λ¦¬νˆ΄λ°”